In other cases, in fact, we happen to find ourselves in the midst of unstoppable hordes of ghouls, herds of angry mice or teams of relentless agents who appear when we commit any crime, even if we inadvertently touch a vehicle while we roam the streets of the urban jungle that acts as a theater to a still obscure title.Ĭharacter Creation Mechajammer's character creation includes gender, age, seven unique characteristics and various abilities If nothing else in the demo, which starts near a complex to explore and plunder, we were able to exploit different abilities of our character, as anticipated customizable in detail as per the tradition of the genre. Enough to avoid fighting, at least in some situations. Having said that, the limited demo nevertheless gave us the opportunity to try an updated version of an isometric title for a few hours that not only allows you to customize your character in detail, but also includes the management of various companions, which can be divided into different groups, for large-scale combat and stealth gameplay, complete with visual cones, noise detection, cover and stun attacks. It is not the case, it is clear, to expect a classic structure, considering that the developers themselves have stated that we will not have to waste time with secondary missions with dogs to save or people to help, but we expect something more than an empty corner of the world and all the same. Having said that there is little else, but it is, as the game itself warns us when starting a game, a small part of the game, devoid of much of the content and extra-city missions. The rest is made up of dialogues that do not seem to have tangible effects on the game and exploration even if there is a sort of mission, which we have not been able to interpret, which can be consulted in a diary that also records the data that we copy from the floppies found around and it allows us to write notes, which suggests that we will have to mark certain information to proceed. which acts as a respawn point in case of death. But something of the plot, which in the final game will lead us to a confrontation with a mysterious syndicate, can be glimpsed in the initial dialogues, inside the first building to be explored where there are some companions, one of which is a half zombie and half robot doctor. But a new updated demo has arrived, available on Steam, to which we owe our tried Mechajammer.Ī limited but interesting demo The Mechajammer demo includes a shy glimpse of the dialogue Unfortunately this new demo fails to clarify several doubts, but it is still an exploratory demonstration that includes only part of the game, a large open world destined to also have areas outside the urban ones, and very little of the substance of the game. The single player title of Whalenought Studios, developed by a a decidedly small team published by the prolific Modern Wolf, has already shown itself to the public, first back in 2016 with a first taste that led to the financing of the $ 40,000 Kickstarter campaign, then with a first demo. Hence a free exploration that turns into a turn-based strategy when we enter combat, which happens quite frequently in the new demo, available on Steam. MechajammerMechajammer is a cyberpunk CRPG with horror tones that drags us into a futuristic colonial world, taking as a basis for the gameplay, the isometric view and the creation of the characters works such as Wasteland and the first Fallout, real cornerstones of the genre.
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